AlexPearce3D Studio
AlexPearce3D Studio showing subject tracking in a night-market shot and a connected compositing and restoration node graph.

A connected image workspace

Build the image.
See the pipeline.

AlexPearce3D Studio is a native macOS workspace for high-resolution, scene-linear compositing, restoration, HDR finishing, and delivery.

Each operation stays visible in the graph. Inspect the result, adjust one stage, and branch shared work into the outputs a project needs.

Featured workflows

Four ways to shape the image.

Move from construction through restoration and finishing without losing sight of the path from source to output.

Studio compositing workspace showing HDRI, ambient, and sunlight passes feeding a final neighborhood composite.

01 / Compositing

One graph from source to final.

Connect sources, masks, color, transforms, and finishing operations in one visible graph.

Explore compositing
Studio Uprez workspace showing a split comparison of a nighttime Las Vegas image.

02 / Uprez

Scale with the result in view.

Compare conventional resize and 2× Neural Detail directly in the viewer while preserving scene-linear color.

Explore Uprez
Studio HDR Mapping workspace comparing an SDR motorcycle image with an HDR-mapped presentation.

03 / SDR to HDR

Rebuild headroom with control.

Shape SDR material for HDR presentation. Creative reconstruction does not recover original source dynamic range.

Explore HDR Mapping
Development build of FrameFix showing a shot, repair markers, and a graph for removing duplicates and adding missing frames.

04 / FrameFix · Preview

Repair frames inside the sequence.

Review missing, duplicate, and damaged frames in context while keeping every timing change explicit.

Explore FrameFix

01 / Compositing

One graph from source to final.

Connect sources, masks, color operations, transforms, and finishing nodes. Route any stage to the viewer while retaining a clear view of every operation that produces the final image.

Explore compositing
Studio compositing workspace showing HDRI, ambient, and sunlight passes feeding a final neighborhood composite.

02 / Uprez

Scale with the result in view.

Resize conventionally or use the 2× Neural Detail workflow to synthesize high-frequency detail while preserving the source-based scene-linear color and exposure foundation.

Explore Uprez
Studio Uprez workspace showing a split comparison of a nighttime Las Vegas image.

03 / SDR to HDR

Rebuild headroom with control.

Shape SDR material for HDR presentation with controls for highlight detail, contrast, skin protection, gamut, and temporal stability. The creative reconstruction does not recover original source dynamic range.

Explore HDR Mapping
Studio HDR Mapping workspace comparing an SDR motorcycle image with an HDR-mapped presentation.

04 / FrameFix · Preview

Repair frames inside the sequence.

Review missing, duplicate, and damaged frames in context, approve repairs, and keep timing changes explicit. Availability depends on the qualified runtime included with a specific preview build.

Explore FrameFix
Development build of FrameFix showing a shot, repair markers, and a graph for removing duplicates and adding missing frames.

The graph

Small operations.
Complete workflows.

Build with focused nodes for compositing, masks, restoration, color, time, 360° imaging, processing, and output.

Composite node and Inspector in AlexPearce3D Studio.

Composite

Combine image layers, mattes, and environments in a visible branch.

Denoise node and Inspector in AlexPearce3D Studio.

Denoise

Clean temporal noise with optional motion and depth guidance.

Subject Track node and Inspector in AlexPearce3D Studio.

Subject Track

Create combined or per-object mattes for downstream operations.

Transform 360 node and Inspector in AlexPearce3D Studio.

Transform 360

Reorient equirectangular plates while preserving longitude wrapping.

Documentation

Know what every node does.

Start with the workspace, follow complete workflows, or open the node reference for inputs, outputs, controls, status, and render behavior.

Private beta

Help shape
Studio.

Studio is in active development. We’re inviting artists and technical teams to test real workflows and tell us where the product needs to go next.

$39 USD per month when paid access opens. Feature availability varies by preview build.

We’ll use your information to review and respond to your beta request. Do not include confidential client or production details. See our Privacy Policy.